- For the country, see Belgium.
- "Facing overwhelming odds, the Belgians gained a reputation for fierce and rugged defensive capabilities. Fighting in their own sectors and with the support of heavy siege weapons they can put up an excellent fight."
- - Official Verdun Squad Guide[1]
The Belgians are an Entente sentry squad added to Verdun in the Horrors of War free expansion, along with two US and two German squads.
The Belgians are equipped much like a regular frontline mortar squad – they have an NCO, a marksmen, a machinegunner and a grenadier. They use Browning weapons (manufactured in Belgium), Mauser weapons from Germany, and borrowed French weapons like the Chauchat. Besides their Browning weapons, one of the only other items of note for the Belgians is their use of body armour, which adds extra hitpoints to the character, meaning one or two more shots are needed to take them down.
The Belgian uniforms start as dapper top-hats and coats, but later become brown with body armour as the squad level rises.
Features[]
- Main article: Sentry squad
The Belgian squad NCO has the ability to call artillery in the form of a heavy mortar strike, which is a single blast from an off-screen seige gun. It does incredible damage to a single point, and when used by a top-tier squad its area of effect is enough that one would want to get very well away.
However, it is hampered though by its long recharge time, somewhere between that of the mortar shot and gas. The Sentry class allows them to spawn on each other like the scout squad in their own trenches, and like the normal rifle squad when venturing forwards.
Like all Sentry classes, they also gain a defensive bonus when in their NCO's aura.
Squad Roles[]
Korporaal[]
- Hold the line
The role of the 'Korporaal' in the sentry section is to hold a line at all cost.
Level | Title | Loadout |
---|---|---|
1 | Kadet | |
2 | Loopgraaf Officier | |
3 | Veteraan |
|
Schildwacht[]
- Use the flanks
The Sentry is a hardened defender who dominates no mans' land with long range fire.
Level | Title | Loadout |
---|---|---|
1 | Scherpschutter |
|
2 | Pion | |
3 | Karabinier |
|
Schutter[]
- Let none pass
This static Gunner defends his position with a range of machine guns.
Level | Title | Loadout |
---|---|---|
1 | Wacht | |
2 | Vuurkracht Ondersteuning | |
3 | Mitrailleur |
Renner[]
- Plug the gaps
The 'Renner' is a sentry whose task is to move along the trench and defend weak spots.
Level | Title | Loadout |
---|---|---|
1 | Verbinder |
|
2 | Verdediger | |
3 | Afweerder |
Abilites and progression[]
Level |
Shared |
Corporal |
Schildwacht |
Schutter |
Renner |
---|---|---|---|---|---|
0 |
Entrenched I: When in own sector, receive -10% suppression and team members are able to spawn on youBody Armor I: When in own sector, health regeneration time -10%Uniform I | Hold the Line Order: Places an attack marker, players in the command aura and in own sector get -25% suppressionOfficer Training: Pistol reload time -20%Mortar Shell: A mortar launches a single shell at target position | Hardened Defender: When in own sector and an attack has been repulsed, +75 pointsThe Old Guard: When not in own trench or command aura, stamina regeneration speed -50%Hawkeye I: When in aura, 2 additional points for longshots | Cover Fire I: Assist kills get 2 additional pointsThe Old Guard: When not in own trench or command aura, stamina regeneration speed -50%Static Gunner I: When in own sector and in command aura, MG reload time -10% | Hardened Defender: When in own sector and an attack has been repulsed, +75 pointsLiaison I: When in own sector and in command aura, sprint time +50%Battle-weary: When not in own sector, weapon draw time +10% |
2 |
Uniform II | ||||
10 |
Uniform III | ||||
20 |
Entrenched II: When in own sector, receive -25% suppression and team members are able to spawn on you | ||||
25 |
Liaison II: when in own sector, sprint time +50% | ||||
33 |
Cover Fire II: Assist kills get 5 additional points | ||||
40 |
Body Armor II: When in own sector, health regeneration time -20% | ||||
41 |
Static Gunner II: When in own sector and in command aura, MG reload time -20% | ||||
45 |
Hawkeye II: 2 additional points for longshots | ||||
50 |
Heavy Mortar Shell: A heavy mortar launches a single shell at target position | ||||
60 |
Entrenched III: When in own sector, receive -50% suppression and team members are able to spawn on you | ||||
69 |
Cover Fire III: Assist kills give the same amount of points as an actual kill | ||||
70 | Officer Training II: Carbine reload time -50% | ||||
80 | Body Armor III: When in own sector, health regeneration time -20%, receive -25% damage from shrapnel/concussion | ||||
100 | Super-Heavy Mortar Shell: A super-heavy Big Bertha or railway artillery piece launches a massive shell at target position |
Trivia[]
- It is interesting to note that these Belgians speak Flemish (Belgian Dutch) - Belgium is split between Flemish-speaking Flanders and French-speaking Wallonia. The developers of Verdun could easily have simply reused the French voices already recorded, but didn't - perhaps because Flanders, where the Flemish live, is both a map in game, and where the Belgian Army made its stand.
References[]