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Gas, a call-in, filling a trench

Call-ins are various weapons or perks which can be called in by a squad's NCO. The nature of the call-in is dependent on the type of squad. For example, a rifle squad can call in artillery, a scout squad can call in a plane, an assault squad can call in gas, etc. As well, the higher the rank of the squad the better call-ins you can use. Although call-ins do have cool downs and usually the better the call-in, the larger the cool down will be.

Rifles and carbines Central Powers Gew. 88/05Gew. 98Kar. 88Kar. 98AZ
Entente BerthierGew. 89Kar. 89LebelMLEMousqueton (M16) • P14P17RossSMLE (Sawn-Off) • SpringfieldRSC 17RSC 18
Machine guns Central Powers MadsenMG08/15MG08/18MP18i
Entente BARChauchat (CSRG M18) • HotchkissLewis
Handguns Central Powers C96Luger (Artillery) • Reichsrevolver
Entente FN1900M1892M1911RubyWebleyWebley-Scott
Melee and grenades Central Powers Boker KnifeEierhandgranateFeldspatenGeballte Ladung 6xGeballte Ladung 9xM15M17
Entente F1MillsTrenchclubVenguer KnifeEgg Grenade
Other WexM1897TankGewehrBinocs
Call-ins ArtilleryPlaneGasHeavy mortarSmokescreen