- The lightweight "Chasseurs" are tasked with finding the enemy and making the rest of the team aware, then tactically take them out using "Tireur" marksman or the "Éclaireur" scout. They can count on aerial recon planes.
- - Official Verdun Squad Guide
The Chasseurs Alpins (translation, alpine hunters), generally called chasseurs, are a light infantry scout squad, based on French First World War elite mountain infantry.
They can use their recon plane to scout the enemy trench lines. This recon plane will show any enemies on your minimap for your entire squad. They also have twice as much stamina as every other squad, and therefore, can sprint for twice as long.
In the scout squads, you can spawn on any member of the squad, as long as they are near a spawnpoint. You will notice if you're next to a spawnpoint when there is a text with "[number] squad reinforcements can spawn near you".
With provision of information to spot enemy weak spots, lessened penalties for death, large sprint meters, and the some protection from enemy reconnaissance planes in that they cannot be made aware of under certain circumstances, this is very much one of the most popular and effective aggressive squads.
Squad roles Edit
- Find the way!
The role of the "Guide" officer is to find weaknesses in the enemy line using aerial reconnaissance and lead the squad through.
|1||Officier de Reconnaissance||
|3||Officier de Liaison||
Tireur d'élite Edit
- Take them out!
As a marksman, the role of the "Tireur" is to take out enemy machine guns and other obstacles in the squad's way.
|1||Tireur de 1ère Classe|
- Close in and reveal!
The role of the observateur is to sneak close to enemy positions and reveal their position to the rest of the team.
|1||Agent de Liaison|
- Slit their throats
The role of the "Éclaireur" scout is to sneak up to enemies and engage them with melee weapons.
|1||Éclaireur de Choc||
Abilities & progression Edit
|0||Mountain Stamina I: When in Aura Sprint time + 100%Lightweight I: Players spawn on most forward player, When in Aura: Steady weapon speed +25%Uniform I||Command Aura: Add abilities to all other squad members in same sector or 10mHide I: When not moving and prone, cannot be made aware ofRecon Plane: A recon plane will fly over target sector, revealing all enemies||Hawkeye I: When in Aura, 2 additional points for longshotsDraftee: Movement speed lowered 10% when not in auraMarksman I: Holding breath time increased by 10 seconds||Observant I: When in aura, all enemies within 5m are made aware to the squadDraftee: Movement speed lowered by 10% when not in auraHide I: When not moving and prone, cannot be made aware of||Vulnerable: Time to regenerate health + 25%Hide III: When prone, cannot be made aware ofFerocious I: Melee distance + .05m|
|15||Hide II: When not moving, cannot be made aware of||Observant II: When in aura, all enemies within 10m are made aware to the squad|
|20||Hawkeye II: 2 additional points for longshots||Hide II: When not moving, cannot be made aware of|
|33||Mountain Stamina II: When in Aura: Sprint time +100%, stamina recharge time -25%|
|38||Hide IV: When prone, or crouched and in aura, cannot be made aware of|
|45||Marksman II: Holding breath time increased by 15 seconds|
|50||Lightweight II: Players spawn on most forward player, When in Aura: steady weapon speed +50%|
|55||Observant III: All enemies within 10m are made aware to the squad|
|60||Uniform II||Patrol Plane: A Plane will attack target position and reveals all enemies in the target sector.|
|66||Mountain Stamina III: When in Aura, Sprint Unlimited|
|78||Hide III: When prone, cannot be made aware of|
|80||Marksman III: Holding breath time increases by 30 seconds|
|85||Ferocious II: Melee distance +1m|
|95||Hide III: When prone, cannot be made aware of|
|Rifle squads||Doughboys • Landser • Poilus • Tommies|
|Scout squads||Alpenjäger • Chasseurs Alpins • Highlanders|
|Assault squads||Canadians • Stoßtruppen|
|Sentry squads||Belgians • Schützen|
|Engineer squads||Marines • Pioniere|