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The lightweight "Chasseurs" are tasked with finding the enemy and making the rest of the team aware, then tactically take them out using "Tireur" marksman or the "Éclaireur" scout. They can count on aerial recon planes.
- Official Verdun Squad Guide[1]

The Chasseurs Alpins (translation, alpine hunters), generally called chasseurs, are a light infantry scout squad, based on French First World War elite mountain infantry.

They can use their recon plane to scout the enemy trench lines. This recon plane will show any enemies on your minimap for your entire squad. They also have twice as much stamina as every other squad, and therefore, can sprint for twice as long.

In the scout squads, you can spawn on any member of the squad, as long as they are near a spawnpoint. You will notice if you're next to a spawnpoint when there is a text with "[number] squad reinforcements can spawn near you".

With provision of information to spot enemy weak spots, lessened penalties for death, large sprint meters, and the some protection from enemy reconnaissance planes in that they cannot be made aware of under certain circumstances, this is very much one of the most popular and effective aggressive squads.

Squad roles[]

Guide[]

Oberjäger.png

Find the way!

The role of the "Guide" officer is to find weaknesses in the enemy line using aerial reconnaissance and lead the squad through.

Specialisations
Level Title Loadout
1 Officier de Reconnaissance
2 Alpiniste
3 Officier de Liaison

Tireur d'élite[]

Scharfschütze.png

Take them out!

As a marksman, the role of the "Tireur" is to take out enemy machine guns and other obstacles in the squad's way.

Specialisations
Level Title Loadout
1 Tireur de 1ère Classe
2 Sentinelle
  • Mousqueton
3 Tireur Embusqué

Observateur[]

Überwacher.png

Close in and reveal!

The role of the observateur is to sneak close to enemy positions and reveal their position to the rest of the team.

Specialisations
Level Title Loadout
1 Agent de Liaison
2 Planton
3 Guetteur

Éclaireur[]

Aufklärer.png

Slit their throats

The role of the "Éclaireur" scout is to sneak up to enemies and engage them with melee weapons.

Specialisations
Level Title Loadout
1 Éclaireur de Choc
  • Berthier + Rosalie Bayonet
2 Tirailleur
3 Zigouilleur

Abilities & progression[]

Level Shared Guide Tireur d'élite Observateur Éclaireur
0
Test.png
Mountain Stamina I: When in Aura Sprint time + 100%
Lightweight I, Players span on most forward player, When in Aura the steady weapon speed +25%.png
Lightweight I: Players spawn on most forward player, When in Aura: Steady weapon speed +25%
Uniform.png
Uniform I
Command Aura.png
Command Aura: Add abilities to all other squad members in same sector or 10m
Hide.png
Hide I: When not moving and prone, cannot be made aware of
Recon Plane.png
Recon Plane: A recon plane will fly over target sector, revealing all enemies
Hawkeye.png
Hawkeye I: When in Aura, 2 additional points for longshots
Draftee.png
Draftee: Movement speed lowered 10% when not in aura
Marksman.png
Marksman I: Holding breath time increased by 10 seconds
Observant.png
Observant I: When in aura, all enemies within 5m are made aware to the squad
Draftee.png
Draftee: Movement speed lowered by 10% when not in aura
Hide.png
Hide I: When not moving and prone, cannot be made aware of
Vulnerable.png
Vulnerable: Time to regenerate health + 25%
Hide-0.png
Hide III: When prone, cannot be made aware of
Ferocious.png
Ferocious I: Melee distance + .05m
15
Hide.png
Hide II: When not moving, cannot be made aware of
Observant.png
Observant II: When in aura, all enemies within 10m are made aware to the squad
20
Hawkeye.png
Hawkeye II: 2 additional points for longshots
Hide.png
Hide II: When not moving, cannot be made aware of
33
Mountain Stamina II, When in Aura S, Sprint time +100%, stamina recharge time -25%.png
Mountain Stamina II: When in Aura: Sprint time +100%, stamina recharge time -25%
38
Hide-0.png
Hide IV: When prone, or crouched and in aura, cannot be made aware of
45
Marksman.png
Marksman II: Holding breath time increased by 15 seconds
50
Lightweight II, Players spawn on most forward player, When in Aura the steady weapon speed +50%.png
Lightweight II: Players spawn on most forward player, When in Aura: steady weapon speed +50%
55
Observant.png
Observant III: All enemies within 10m are made aware to the squad
60
Uniform.png
Uniform II
Recon Plane.png
Patrol Plane: A Plane will attack target position and reveals all enemies in the target sector.
66
Test.png
Mountain Stamina III: When in Aura, Sprint Unlimited
78
Hide.png
Hide III: When prone, cannot be made aware of
80
Marksman.png
Marksman III: Holding breath time increases by 30 seconds
85
Ferocious.png
Ferocious II: Melee distance +1m
95
Hide.png
Hide III: When prone, cannot be made aware of

References[]


Squads
Rifle squads DoughboysLandserPoilusTommies
Scout squads AlpenjägerChasseurs AlpinsHighlanders
Assault squads CanadiansStoßtruppen
Sentry squads BelgiansSchützen
Engineer squads MarinesPioniere
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