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The lightweight "Highlanders" are tasked with finding the enemy and making the team aware of their movements. Then tactically take them out using the "Marksman" or the "scout". They can count on aerial recon planes to help show enemy locations.[1]
– Official Verdun Squad Guide

The Highlander, or Scottish Highlanders, squad are a scout squad introduced to the game on 11 January 2017 as a free DLC. They are Britain's first scout squad, armed with SMLE rifles and British weapons.

The squad, with the large-capacity and rapid-firing SMLE rifle, along with the other benefits of scout squads, including double sprint time, forward spawning, and reconnaissance, is extremely popular amongst veteran players.

Squad roles[]

NCO[]

The role of the NCO is to find weaknesses in the enemy line using aerial reconnaissance and lead the squad through. As with all squads, the NCO is responsible for all call-ins, which here requests various planes overfly targeted positions.

Specialisations
Level Title Loadout
1 Recon officer
2 Highlander
3 Liaison officer

Marksman[]

The Marksman is the squad's sniper. As this role does not have a bayonet, it is intended primarily to engage from afar, taking down enemy forces while the squad advances into the enemy line.

Specialisations
Level Title Loadout
1 Lightfoot
2 Crack-shot
3 Sniper

Observer[]

The Observer benefits from a passive ability which reveals the location and disposition of enemy forces within a small radius. This makes the Observer, somewhat contrary to the game's descriptions, very helpful in close-quarters combat.

Specialisations
Level Title Loadout
1 Scout
2 Guard
3 Ranged observer

Scout[]

The Scout is armed with light and close-in weapons. With an loadout of bayonets, trench clubs, and semiautomatic pistols, the scout is a great help in any trench raid. Tactically, it is recommended to take the enemy by surprise, flank them, and clear the trench out before any enemy alarm, or more likely, team respawn, can be raised.

Specialisations
Level Title Loadout
1 Assault scout
2 Ranged Scout
3 Raider

Abilities and progression[]

Level Shared NCO Marksman Observer Scout
0
Test.png
Mountain Stamina I: When in Aura Sprint time + 100%
Lightweight I, Players span on most forward player, When in Aura the steady weapon speed +25%.png
Lightweight I: Players spawn on most forward player, When in Aura: Steady weapon speed +25%
Uniform.png
Uniform I
Command Aura.png
Command Aura: Add abilities to all other squad members in same sector or 10m
Hide.png
Hide I: When not moving and prone, cannot be made aware of
Recon Plane.png
Recon Plane: A recon plane will fly over target sector, revealing all enemies
Hawkeye.png
Hawkeye I: When in Aura, 2 additional points for longshots
Draftee.png
Draftee: Movement speed lowered 10% when not in aura
Marksman.png
Marksman I: Holding breath time increased by 10 seconds
Observant.png
Observant I: When in aura, all enemies within 5m are made aware to the squad
Draftee.png
Draftee: Movement speed lowered by 10% when not in aura
Hide.png
Hide I: When not moving and prone, cannot be made aware of
Vulnerable.png
Vulnerable: Time to regenerate health + 25%
Hide-0.png
Hide III: When prone, cannot be made aware of
Ferocious.png
Ferocious I: Melee distance + .05m
15
Hide.png
Hide II: When not moving, cannot be made aware of
Observant.png
Observant II: When in aura, all enemies within 10m are made aware to the squad
20
Hawkeye.png
Hawkeye II: 2 additional points for longshots
Hide.png
Hide II: When not moving, cannot be made aware of
33
Mountain Stamina II, When in Aura S, Sprint time +100%, stamina recharge time -25%.png
Mountain Stamina II: When in Aura: Sprint time +100%, stamina recharge time -25%
38
Hide-0.png
Hide IV: When prone, or crouched and in aura, cannot be made aware of
45
Marksman.png
Marksman II: Holding breath time increased by 15 seconds
50
Lightweight II, Players spawn on most forward player, When in Aura the steady weapon speed +50%.png
Lightweight II: Players spawn on most forward player, When in Aura: steady weapon speed +50%
55
Observant.png
Observant III: All enemies within 10m are made aware to the squad
60
Uniform.png
Uniform II
Recon Plane.png
Patrol Plane: A Plane will attack target position and reveals all enemies in the target sector.
66
Test.png
Mountain Stamina III: When in Aura, Sprint Unlimited
78
Hide.png
Hide III: When prone, cannot be made aware of
80
Marksman.png
Marksman III: Holding breath time increases by 30 seconds
85
Ferocious.png
Ferocious II: Melee distance +1m
95
Hide.png
Hide III: When prone, cannot be made aware of


History[]

Scottish Highlander units fought from 1914 onwards as part of the British Army, as Scotland is one of the four "Home Nations" that makes up the United Kingdom. They saw the most action fighting on the Western Front against the German Army, and gained fame from their actions at Mons, Loos and the Somme, as many Highlander units were sent into battle in the first waves in vanguard roles, and as such, Highlander units gained a reputation from the Germans as some of, if not the fiercest Entente troops to defend against, to the point of getting the nickname, "The Ladies from Hell" from the Germans.

While still debated heavily and contested to this day, Scottish units, and by extension, Scotland herself, took the highest proportion of casualties of any nation in the war, with numbers as high as 26% of Scottish soldiers who fought being killed in action, with many more wounded over the course of 1914 to 1918.

References[]


Squads
Rifle squads DoughboysLandserPoilusTommies
Scout squads AlpenjägerChasseurs AlpinsHighlanders
Assault squads CanadiansStoßtruppen
Sentry squads BelgiansSchützen
Engineer squads MarinesPioniere
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