Verdun Wiki
Advertisement

Landser Uniform Change.gif
The "Landser" were the standard German infantry soldiers. They have the ability to rapidly lock down sectors with accurate rifle fire and machine gun support from the MG08/15. They can also count on their Minenwerfer and the 7.7cm Feldkanone for artillery support.
– In-game Description

The Landsers are a German rifle squad, composed of an NCO, a rifleman, a machine gunner, and a grenadier.

As a rifle squad, like the Poilus and the Tommies, it is capable of calling down artillery support through its NCO, bringing down mortar shots, sector artillery, and creeping barrages as necessary. It also uses the normal spawning mechanism, where all players spawn on the NCO.

Squad Roles[]

Unteroffizier[]

Corporal.png
Lead the way!

The role of the Unteroffizier is to lead the squad using commands, keeping them close-by for fast communication and call in artillery support when needed. As all players spawn on the NCO, it is vital for him to remain alive and push the advance forwards!

Specialisations
Level Title Loadout
1 Vorgeschobener Beobachter
2 Grabenkommandant
3 Bewegungskriegoffizier

Schütze[]

Rifleman.png
Aim and kill!

The role of the Schütze is to engage and eliminate enemies using accurate rifle fire. While the squadmate can have a scope, the role is advances more slowly than the grenadier and the NCO, as it has half as much sprint as the other two.

Specialisations
Level Title Loadout
1 Kriegsfreiwilliger
2 Gruppenscharfschütze
3 Freischütz

MG-Schütze[]

Gunner.png
Lay down fire!

The role of the MG-Schütze is to lay down suppresive fire for the squad. As the slowest moving role it is his task to lay down fire while the others advance.

Specialisations
Level Title Loadout
1 Versorger
2 Richtschütze
3 Maschinengewehr-Scharfschütze

Grenadier[]

Bomber.png
Clear path!

The role of the Grenadier is to clear the enemy defenses and strongholds using explosive action.

Specialisations
Level Title Loadout
1 Grenadier-Schütze
2 Nahkampfspezialist
3 Grabenkämpfer

Abilities & progression[]

Level Shared Unteroffizier Schütze MG-Schütze Grenadier

0

Rifle Training.png
Rifle Training I: Accuracy +10% Recharge -10%
Discipline.png
Discipline I: Squad members spawn with the NCO, Sector capture bonus +25 xp
Uniform.png
Uniform
Command Aura.png
Command Aura: Add abilities to all other squad members in same sector or 10m
Officer Training.png
Officer Training: Pistol reload time -20%
Mortar Shot.png
Mortar Shot: Fires one mortar round on given target, 60 seconds reload time.
Resilient.png
Resilient: Player gets bonus points for capturing a sector when in aura
Draftee.png
Draftee: Movement speed lowered by 10% when not in aura
Marksman.png
Marksman I: Holding breath time increased by 10 seconds
Cover Fire.png
Cover Fire I: Assist kills get 2 additional points
Heavyweight.png
Heavyweight I: Cannot sprint
Drill.png
Drill I: rifle reload time -20%
Vulnerable.png
Vulnerable: Health time regeneration +25%
Quick Lob.png
Quick Lob: movement speed when holding a grenade +15%
Grenade Training.png
Grenade Training I: Grenade throw range +20%

3

Uniform.png
Uniform II

20

Rifle Training II: Accuracy +15%, Recharge -15%

25

Heavyweight.png
Heavyweight II: Cannot sprint when not in aura

30

Uniform.png
Uniform III

33

Cover Fire.png
Cover Fire II: Assist kills get 5 additional points

40

Discipline.png
Discipline II: Players spawn with the NCO, Sector capture speed -15%

41

Drill.png
Drill II: LMG reload time -20%

45

Marksman.png
Marksman II:

Holding breath time increased by 15 seconds

46

Grenade Training.png
Grenade Training II: Grenade throw range +20%, 1 additional point for an explosive kill

50

Sector Artillery.png
Sector Artillery: Fires a number of shells in the target sector
59
Patriotic.png
Patriotic: Player

gets bonus points for capturing a sector

60
Rifle Training.png
Rifle Training III: Accuracy +25%, Recharge -25%
69
Cover Fire.png
Cover Fire III: Assist kills give the same amount of points as an actual kill
70
Officer Training.png
Officer Training II: Carbine reload time -50%
71
Heavyweight.png
Heavyweight III: Cannot sprint when not in aura and wielding an LMG
80
Discipline.png
Discipline III: Players spawn with the NCO, Sector capture speed -20%
95
Drill.png
Drill III: LMG reload time -33%
99
Grenade Training.png
Grenade Training III: Grenade throw range +20%, 2 additional point for explosive kill
100
Sector Artillery.png
Creeping Barrage: Fires a shell in the first sector then in a targeted second


Squads
Rifle squads DoughboysLandserPoilusTommies
Scout squads AlpenjägerChasseurs AlpinsHighlanders
Assault squads CanadiansStoßtruppen
Sentry squads BelgiansSchützen
Engineer squads MarinesPioniere
Advertisement