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U.S. Marine Corps.png
U.S. Marines.png

The "Devil Dogs" gained fame when they managed to dislodge the Germans from Belleau Wood. Their strength lies in mopping up the hardest points of resistance using shotguns and incendiary artillery.
- In-game Description

The Marines are an Engineer squad (motto: Semper fidelis!, Latin for always faithful), which along with the Doughboys represent the United States in the game.

Like all engineer squads, they possess a smokescreen (upgrading to white phosphorus), allowing them to obscure an enemy firing position to prevent the enemy from inflicting casualties on team members. The squad is primarily armed with close-quarters weapons, with a generous number of M1911s per squad member.

Squad Roles[]

Sergeant[]

Designate!

Sergeant.png

The Sergeant's task is to designate strongpoints for the squad and lead his squad to take the position.

Specialisations
Level Title Loadout
1 Observer
2 Assault Officer
3 Corpsman

[]

Sapper[]

Sturmpionier.png

Demolish!

The 'Sapper's task is to destroy a strongpoint by using explosives

Specialisations
Level Title Loadout
1 Raider
2 Trench Gunner
3 Obliterator
  • Springfield
  • 2 F1 grenades

Specialist[]

Specialist.png

Mop them up!

The specialist is tasked with mopping up enemies in close proximity to the squad. It is also the only role in Verdun's Frontlines which has a shotgun.

Specialisations
Level Title Loadout
1 Trenchgun Raider
2 Rifle Grenadier
3 Trenchgun Grenadier
  • M1897 trenchgun
  • 1 F1 grenade

Base of Fire[]

Gunner.png

Suppress the enemy!

The fire base is tasked with delivering a large quantity of bullets on the target, serving as the Marines' machine gun specialist.

Specialisations
Level Title Loadout
1 Rifle Specialist
2 Firepower Raider
  • CSRG M18 machine gun
  • M1911 pistol
3 Firepower Specialist

Abilities and progression[]

Level

Shared

Sergeant

Sapper

Specialist

Base of Fire

0

Close Combat.png
Close Combat I: All kills near order +10xp and when in enemy sector you can spawn with all team members
At all Cost.png
At All Cost: -25% suppression from enemy fire within command order
Uniform.png
Uniform I
Destroy Target.png
Destroy Target: Places a command order, +25% suppression from fire within the command aura into the area around the destroy target order
Infaltration Tactics.png
Infiltration Tactics I: When near assault order and in command aura, cannot be made aware of
Smoke Screen.png
Smoke Screen: A mortar launches a shell with a small smoke screen at target location
Grenade Warfare.png
Grenade Warfare I: Explosion kill while near assault order +10xp
Draftee.png
Draftee: Movement speed lowered by 10% when not in aura
Discipline.png
Discipline I: Squad members spawn with the NCO, Sector capture bonus +25xp
Mopping Up.png
Mopping Up I: Kills in close combat (6m) + 25xp
Trench Warfare Adrenaline.png
Trench Warfare Adrenaline I: When near destroy order, sprint time +25%
Vulnerable.png
Vulnerable: health time regeneration +25%
Mopping Up.png
Mopping Up I: Kills in close combat (6m) +25xp
Stay On Target.png
Stay On Target: When not near Destroy Order, stamina regeneration -33%
Drill.png
Drill I: rifle reload time -20%

7

Mopping Up II.png
Mopping Up II: Kills in close combat (6m) +25xp

20

Close Combat II.png
Close Combat II: All kills near order +25xp and when in enemy sector you can spawn with all team members
Uniform.png
Uniform II

25

Trench Warfare Adrenaline II.png
Trench Warfare Adrenaline II: When near destroy order, sprint time +33%

30

Mopping Up III.png
Mopping Up III: Kills in close combat (10m) +25xp

33

Mopping Up II: Kills in close combat (6m) +25xp

45

Discipline.png
Discipline II: Players spawn with NCO, Sector capture speed -15%

46

Drill.png
Drill II: LMG reload time -20%

50

White Phosphorus Shell.png
White Phosphorus Shell: Artillery Fires a single incendiary phosphorus shell at target location

59

Grenade Warfare.png
Grenade Warfare II: Explosion kill while near assault order +25xp

60

Close Combat II.png
Close Combat II: All kills near order +25xp and when in enemy sector you can spawn with all team members

69

Mopping Up III.png
Mopping Up III: Kills in close combat (10m) +25xp

76

Discipline.png
Discipline III: Players spawn with the NCO, Sector capture speed -20%
88
Grenade Warfare.png
Grenade Warfare III: Explosion kill while near assault order +50xp
99
Drill.png
Drill III: LMG reload time -33%
100
White Phosphorus Barrage.png
White Phosphorus Barrage: Artillery fires a single incendiary phosphorus shell at target location

Trivia[]

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