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Based on rear-line and static units such as the Landwehr, the Schützen can deploy an array of siege weapons to counter enemy resistance. They can hold onto their sectors using equipment such as body armor to give them a defensive edge."
- Official Verdun Squad Guide[1]

Squad roles[]

Grabenkommandant[]

Hold the line.
Grabenkommandant

The role of the trench commander in the sentry section is to hold a line at all cost.

Specialisations
Level Title Loadout
1 Beobachter
2 Reserveoffizier
3 Waffenmeister

Schütze[]

Use the flanks
Schütze

The Sentry is a hardened defender who dominates the No Man's Land with long range fire.

Specialisations
Level Title Loadout
1 Heckenschütze
2 Schützenkönig
3 Grabenschütze

MG-Schütze[]

Let none pass
MG-Schütze

The static Gunner defends his position with a range of Machine guns.

Specialisations
Level Title Loadout
1 Landschütze
2 MG-Schütze
3 Muskettenschütze

Bote[]

Plug the gaps
Bote

The 'Bote' is a sentry whose task is to move along the trench and defend weak spots.

Specialisations
Level Title Loadout
1 Verbinder
2 Grabenverteidiger
3 Laufbursche

Abilites and progression[]

Level

Shared

Grabenkommandant

Schütze

MG-Schütze

Bote

0

Entrenched
Entrenched I: When in own sector, receive -10% suppression and team members are able to spawn on you
Body Armor
Body Armor I: When in own sector, health regeneration time -10%
Uniform
Uniform I
Hold the line
Hold the Line Order: Places an attack marker, players in the command aura and in own sector get -25% suppression
Officer Training
Officer Training: Pistol reload time -20%
Mortar Shell
Mortar Shell: A mortar launches a single shell at target position
Hardened Defender
Hardened Defender: When in own sector and an attack has been repulsed, +75 points
The Old Guard
The Old Guard: When not in own trench or command aura, stamina regeneration speed -50%
Hawkeye
Hawkeye I: When in aura, 2 additional points for longshots
Cover Fire
Cover Fire I: Assist kills get 2 additional points
The Old Guard
The Old Guard: When not in own trench or command aura, stamina regeneration speed -50%
Static Gunner
Static Gunner I: When in own sector and in command aura, MG reload time -10%
Hardened Defender
Hardened Defender: When in own sector and an attack has been repulsed, +75 points
Liaison
Liaison I: When in own sector and in command aura, sprint time +50%
Battle-weary
Battle-weary: When not in own sector, weapon draw time +10%

2

Uniform
Uniform II

10

Uniform
Uniform III

20

Entrenched II
Entrenched II: When in own sector, receive -25% suppression and team members are able to spawn on you

25

Liaison II
Liaison II: when in own sector, sprint time +50%

33

Cover Fire
Cover Fire II: Assist kills get 5 additional points

40

Body Armor II
Body Armor II: When in own sector, health regeneration time -20%

41

Static Gunner II
Static Gunner II: When in own sector and in command aura, MG reload time -20%

45

Hawkeye
Hawkeye II: 2 additional points for longshots

50

Heavy Mortar Shell
Heavy Mortar Shell: A heavy mortar launches a single shell at target position

60

Entrenched III
Entrenched III: When in own sector, receive -50% suppression and team members are able to spawn on you

69

Cover Fire
Cover Fire III: Assist kills give the same amount of points as an actual kill
70
Officer Training
Officer Training II: Carbine reload time -50%
80
Body Armor III
Body Armor III: When in own sector, health regeneration time -20%, receive -25% damage from shrapnel/concussion
100
Super-Heavy Mortar Shell
Super-Heavy Mortar Shell: A super-heavy Big Bertha or railway artillery piece launches a massive shell at target position

References[]

Squads
Rifle squads DoughboysLandserPoilusTommies
Scout squads AlpenjägerChasseurs AlpinsHighlanders
Assault squads CanadiansStoßtruppen
Sentry squads BelgiansSchützen
Engineer squads MarinesPioniere
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