- Based on rear-line and static units such as the Landwehr, the Schützen can deploy an array of siege weapons to counter enemy resistance. They can hold onto their sectors using equipment such as body armor to give them a defensive edge."
- - Official Verdun Squad Guide[1]
Squad roles[]
Grabenkommandant[]
- Hold the line.
The role of the trench commander in the sentry section is to hold a line at all cost.
Level | Title | Loadout |
---|---|---|
1 | Beobachter | |
2 | Reserveoffizier | |
3 | Waffenmeister |
|
Schütze[]
- Use the flanks
The Sentry is a hardened defender who dominates the No Man's Land with long range fire.
Level | Title | Loadout |
---|---|---|
1 | Heckenschütze |
|
2 | Schützenkönig | |
3 | Grabenschütze |
|
MG-Schütze[]
- Let none pass
The static Gunner defends his position with a range of Machine guns.
Level | Title | Loadout |
---|---|---|
1 | Landschütze | |
2 | MG-Schütze | |
3 | Muskettenschütze |
|
Bote[]
- Plug the gaps
The 'Bote' is a sentry whose task is to move along the trench and defend weak spots.
Level | Title | Loadout |
---|---|---|
1 | Verbinder |
|
2 | Grabenverteidiger |
|
3 | Laufbursche |
Abilites and progression[]
Level |
Shared |
Grabenkommandant |
Schütze |
MG-Schütze |
Bote |
---|---|---|---|---|---|
0 |
Entrenched I: When in own sector, receive -10% suppression and team members are able to spawn on youBody Armor I: When in own sector, health regeneration time -10%Uniform I | Hold the Line Order: Places an attack marker, players in the command aura and in own sector get -25% suppressionOfficer Training: Pistol reload time -20%Mortar Shell: A mortar launches a single shell at target position | Hardened Defender: When in own sector and an attack has been repulsed, +75 pointsThe Old Guard: When not in own trench or command aura, stamina regeneration speed -50%Hawkeye I: When in aura, 2 additional points for longshots | Cover Fire I: Assist kills get 2 additional pointsThe Old Guard: When not in own trench or command aura, stamina regeneration speed -50%Static Gunner I: When in own sector and in command aura, MG reload time -10% | Hardened Defender: When in own sector and an attack has been repulsed, +75 pointsLiaison I: When in own sector and in command aura, sprint time +50%Battle-weary: When not in own sector, weapon draw time +10% |
2 |
Uniform II | ||||
10 |
Uniform III | ||||
20 |
Entrenched II: When in own sector, receive -25% suppression and team members are able to spawn on you | ||||
25 |
Liaison II: when in own sector, sprint time +50% | ||||
33 |
Cover Fire II: Assist kills get 5 additional points | ||||
40 |
Body Armor II: When in own sector, health regeneration time -20% | ||||
41 |
Static Gunner II: When in own sector and in command aura, MG reload time -20% | ||||
45 |
Hawkeye II: 2 additional points for longshots | ||||
50 |
Heavy Mortar Shell: A heavy mortar launches a single shell at target position | ||||
60 |
Entrenched III: When in own sector, receive -50% suppression and team members are able to spawn on you | ||||
69 |
Cover Fire III: Assist kills give the same amount of points as an actual kill | ||||
70 | Officer Training II: Carbine reload time -50% | ||||
80 | Body Armor III: When in own sector, health regeneration time -20%, receive -25% damage from shrapnel/concussion | ||||
100 | Super-Heavy Mortar Shell: A super-heavy Big Bertha or railway artillery piece launches a massive shell at target position |