- "Formed in response to trench warfare, elite lightweight units fought using infiltration tactics, grenades and experimental weapons. They can count on increasingly powerful chemical agents to harass the enemy and cover their infiltration."
- – In-game Description
The Stoßtrupp, or Stosstrupp, are a German assault squad. As a breaching unit, the Stoßtruppen are based around their commander and command orders. The squad passive ability allows fallen squad mates to respawn on any squad member that is near an assault order. Along with faster health regeneration, the squad is capable of closing in the distance between trenches at a fast pace.
To help in the task of clearing a trench, the squad can equip itself with a maximum of 12 grenades, call in gas, and use the SMG in the guise of the MP18i, making the squad a threat in close quarters combat.
Squad Roles[]
Truppführer[]
- Lead by example!
The role of the Truppführer is to lead by example. Placing decisive assault orders, he can call a chemical agent to occupy the enemy while advancing.
The leader of the German assault squad, the Truppführer has the ability to call in gas attacks. Along with assault order benefits, the Truppführer must stay alert to be as effective as possible. In order to maintain the squad benefits, the Truppführer benefits from a faster-command-order-refresh time and the ability to remain unspotted when near the assualt order.
The Truppführer can order gas canister bombardments on enemy positions. The different gasses vary in chemical make-up, each with their own deadly properties. The main difference between the 4 chemicals possible is the time it takes for them to build up a deadly dose inside a man's body, however all soldiers are equipped with a gas mask which they can use for protection (to equip a gas mask, press '4
'). The gas cloud formed also is useful in masking troop movements and allowing your forces to close in with and destroy the enemy.
Level | Title | Loadout |
---|---|---|
1 | Kapitulant | |
2 | SturmLeiter | |
3 | Gefechtsoffizier |
|
Sturmmann[]
- Use the flanks!
The role of the flanker is to follow the assault order and surprise the enemy by laying down cover fire from the flanks using grenades.
The Sturmmann also has additional bonuses while not near the assault order. To get around the map, the Sturmmann can sprint twice as long and will regenerate his stamina 50% faster than other players while not near the assault order. However, being near to the assault order allows the Sturmmann to gain additional experience for each explosive kill.
Level | Title | Loadout |
---|---|---|
1 | Flankenbrecher | |
2 | Sprengmeister |
|
3 | Sturmgrenadier |
|
Waffenspezialist[]
- Concentrate fire!
Possessing excellent weapon handling skills, the task of the weapon specialist is to fearlessly close in on the enemy and lay down concentrate fire.
The experimental weapons expert of the German forces, the Waffenspezialist is the only unit in the game capable of using the MP18i submachinegun. The Waffenspezialist has a variety of weapons at his disposal, and superior training allows swift weapon draw and reload. When near an assault order, the Waffenspezialist will be less suppressed by enemy fire than others and his gas mask can be equipped faster.
On the downside, this soldier has decreased movement speed when outside the squad leader's aura. So make sure to stay close to Truppführer when trying to breach a trench.
Level | Title | Loadout |
---|---|---|
1 | Bajonettfechter |
|
2 | Deckungsschütze | |
3 | Maschinenpistoleschütze |
|
Nahkämpfer[]
- Clear them out!
The Nahkämpfer specializes in close quarters combat. Following the assault order he can clear the enemy out using grenades.
The German explosives expert, the Nahkämpfer is always equipped with grenades. When near an assault order, the Nahkämpfer receives additional experience for explosive kills and can't be spotted by scouting planes.
When not near the order, the Nahkämpfer obtains decreased stamina regeneration, so make sure to stick near assault orders when going for a breach and work together with the Sturmman to clear the trench with grenades.
Level | Title | Loadout |
---|---|---|
1 | Sturmaufklärer | |
2 | Sturmgrenadier | |
3 | Sprengmeister |
|
Abilities and progression[]
Level |
Shared |
Truppführer |
Sturmmann |
Waffenspezialist |
Nahkämpfer |
---|---|---|---|---|---|
0 |
Espirit de corps: When near assault order, team members are able to spawn on youTough I: Health regeneration time in command aura -10%Uniform I | Assault Order: Command order & movement speed increased by 10% when in command auraInfiltration Tactics I: When near assault order and in command aura, cannot be made aware ofXylyl Bromide Gas: Artillery shell fired, releases xylyl bromide gas cloud on impact | Flanking Maneuver: Sprinting time +100% and when not near assault order, stamina regeneration time +50%Cover Fire I: Assist kills get 2 additional pointsGrenade Warfare I: Explosion kills while near assault order grant +10xp | Fearless I: When near assault order, gas mask equip time -10%Draftee: Movement speed lowered 10% when not in auraSpecialist Training I: Weapon draw time -10% | Reckless: when not near assault order, stamina regeneration speed -25%Infiltration Tactics I: When near assault order and in command aura, cannot be made aware ofGrenade Warfare I: Explosion kill while near assault order +10xp |
5 |
Chlorine Gas: Artillery shell fired, releases Chlorine gas cloud on impact | Grenade Warfare II: Explosion kill while near assault order +25xp | |||
15 |
Uniform II | Infiltration Tactics II: When near assault order, cannot be made aware of | |||
20 |
Specialist Training II: Weapon draw time -25%, Reload time -10% | ||||
25 |
Cover Fire II: Assist kills get 5 additional points | ||||
35 |
Phosgene Gas: Artillery shell fired, releases Phosgene gas cloud on impact | ||||
38 |
Infiltration Tactics II: When near assault order, cannot be made aware of | ||||
45 |
Grenade Warfare II: Explosion kills while near an assault order grant +25xp | ||||
50 |
Tough II: Health regeneration time in command aura -25%Uniform III | ||||
58 |
Grenade Warfare III: Explosion kill while near assault order +50xp | ||||
65 |
Fearless II: When near assault order, gas mask equip time -10% and less suppression | ||||
75 | Tough III: Health regeneration time -25% | Mustard Gas: artillery shell fired, releases Mustard gas cloud on impact | |||
80 | Grenade Warfare III: Explosion kill while near assault order +50xp | ||||
95 | Cover Fire III: Assist kills give the same amount of points as an actual kill | Specialist Training III: Weapon draw time -33%, Reload time -25% |