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Tommies in action on the map Picardie.

The "Tommies" were the standard British infantry soldiers, tasked with capturing sectors. A balanced unit with accurate rifle fire and machine gun support from the Lewis gun. They can call in powerful artillery support.
– Verdun Official Squad Guide[1]

Tommies are British rifle squads, consisting of a NCO, rifleman, machine gunner, and grenadier. They are armed with a collection of British arms, such as the famous SMLE and Lewis gun.

Squad abilities[]

Tommie uniform changes

The squad is a rifle squad with the ability to call artillery in the form of mortar shots, sector artillery, and creeping barrage.

The Tommies benefit of a squad passive ability which gives them increased trench capture speed and additional points when successfully capturing a trench. Apart from the capture bonus, the entire squad also benefits from a 20% faster pistol reload speed and additional rifle accuracy up to 25%.

This makes the Tommies a well-balanced all-round squad capable of both capturing and defending trenches.

Squad Roles[]

Corporal[]

Corporal.png

The role of the Corporal is to lead the squad using commands, keeping them close-by for fast communication and call in artillery support when needed.

He can also call in artillery and issue squad orders with the commands menu, brought up by holding the Q key. Squad orders, called by Q-left click, create a marker on the map and give score bonuses to members of the squad for killing enemies at that position. Artillery, called by Q-right click, can take the form of mortar shots, consisting of three shells; sector artillery, consisting of eight shells; and creeping barrage, with twelve shells.

Specialisations
Level Title Loadout
1 Section leader
2 Scout leader
3 Section corporal
  • SMLE with a Pattern 1907 Bayonet

Rifleman[]

Rifleman.png
Tommies 1.jpg

The role of the rifleman is to engage and eliminate enemies using accurate rifle fire in proximity of the corporal.

The squads sniper and only member of the Tommies that can use scopes has a major advantage in long ranged rifle-combat. The Rifleman has an increase in the amount of time he can hold his breath, allowing for more accurate shooting. Depending on your loadout, the amount of bullets you carry for your rifle varies.

Specialisations
Level Title Loadout
1 Regular
  • P14 + Pattern 1907 Bayonet
2 Nomansland sniper
3 Marksman
  • SMLE + Aldis Model 1916

Gunner[]

Gunner.png

The role of the Gunner is to provide cover fire. The slowest moving role it is his task to lay down fire while the whole squad advances. As the Gunner cannot sprint at low squad levels, he is very vulnerable in open ground and slow to take up any position. However, the Gunner is also the only person in the squad armed with a machine gun.

The gunner can arm himself with the British Lewis gun or Hotchkiss machine gun. Along with experience bonuses upon kill assists, the Gunner is the guard of your squad, intended to mow down enemy reinforcements and advancing forces.

Specialisations
Level Title Loadout
1 Carrier
2 Lewis Gunner
3 Veteran Gunner

Bomber[]

Bomber.png

The Bomber is the member of the squad built around grenades. Those explosives are extremely useful at clearing trenches and enemy-infested areas at speed and minimal loss of life.

All his bonuses are based around his explosive armament and addition health regeneration. The number of grenades depends on the the loadout.

Specialisations
Level Title Loadout
1 Rifle bomber
2 Veteran bomber
3 Thrower

Abilities and progression[]

Level

Shared

Corporal

Rifleman

Gunner

Bomber

0

Officer Training.png
Officer Training: Pistol reload time -20%
Discipline.png
Discipline I: Players spawn with the NCO, sector capture bonus +25xp
Uniform.png
Uniform I
Command Aura.png
Command Aura: Add abilities to all other squad members in same sector or 10m
Officer Training.png
Officer Training: Pistol reload time -20%
Mortar Shot.png
Mortar Shot: Fires three mortar rounds on given target, 60 seconds reload time.
Resilient.png
Resilient: Player gets bonus points for capturing a sector when in aura
Draftee.png
Draftee: Movement speed lowered 10% when not in aura
Marksman.png
Marksman I: Holding breath time increased by 10 seconds
Cover Fire.png
Cover Fire I: Assist kills gets 2 additional points
Heavyweight.png
Heavyweight I: Cannot Sprint
Drill.png
Drill I: Rifle reload time -20%
Vulnerable.png
Vulnerable: Health time regeneration +25%
Quick Lob.png
Quick Lob: Movement speed when holding a grenade +15%
Quick Lob.png
Grenade Training I: Grenade throw range +20%

2

Uniform.png
Uniform II

20

Rifle Training-0.png
Rifle Training II: Accuracy +15%, Recharge -15%
Uniform.png
Uniform III

25

Heavyweight.png
Heavyeight II: Cannot sprint when not in aura

33

Cover Fire.png
Cover Fire II: Assist kills get 5 additional points

40

Discipline.png
Discipline II: Players spawn with the NCO, Sector capture speed -15%

41

Drill.png
Drill II: LMG reload time -20%

45

Marksman.png
Marksman II: Holding breath time increased by 15 seconds

46

Quick Lob.png
Grenade Training II: Grenade throw range +20%, 1 additional point for explosive kill

50

Sector Artillery.png
Sector Artillery: Fires a number of shells in the target sector

59

Patriotic.png
Patriotic: Player gets bonus points for capturing a sector

60

Rifle Training-0.png
Rifle Training III: Accuracy +25%, Recharge -25%

69

Cover Fire.png
Cover Fire III: Assist kills give the same amount of points as an actual kill

70

Officer Training.png
Officer Training II: Carbine reload time -50%

71

Heavyweight.png
Heavyweight III: Cannot sprint when not in aura and wielding an LMG
80
Discipline.png
Discipline III: Players spawn with the NCO, Sector capture speed -20%
95
Drill.png
Drill III: LMG reload time -33%
99
Quick Lob.png
Grenade Training III: Grenade throw range +20%, 2 additional point for explosive kill

References[]


Squads
Rifle squads DoughboysLandserPoilusTommies
Scout squads AlpenjägerChasseurs AlpinsHighlanders
Assault squads CanadiansStoßtruppen
Sentry squads BelgiansSchützen
Engineer squads MarinesPioniere
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