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<span style="white-space:pre-wrap;"></span><nowiki/>[[Category:Browse]]Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
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==Verdun==
 
Verdun is a squad-based, massive multiplayer, first person shooter set during the first world war. Inspired by the infamous battle of Verdun in 1916 players are able to take part in never seen before WWI action.Verdun was made by the indie game studios BlackMill and M2H, based in the Netherlands.
 
*<span style="white-space:pre-wrap;">A unique First World War setting</span>
 
*<span style="white-space:pre-wrap;">4 Distinct squads for France or Germany</span>
 
*<span style="white-space:pre-wrap;">Unique team gameplay; 4 exclusive roles inside each squad. </span>
 
*<span style="white-space:pre-wrap;">Innovative squad leveling system; you have to work together to become stronger.</span>
 
*<span style="white-space:pre-wrap;">4 environmentally diverse maps to fight on.  </span>
 
*<span style="white-space:pre-wrap;">Cross-platform support PC / Mac / Linux</span>
 
*<span style="white-space:pre-wrap;">Massive Multiplayer elements. </span>
 
*<span style="white-space:pre-wrap;">Historically correct weapons and Equipment</span>
 
   
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The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
[[File:Verdun Open Beta-0|thumb|center|335px]]
 
   
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The game Verdun was released on 28 April 2015 on the Steam computer game platform, after more than a year in Steam Early Access. Recently the developers M2H and Blackmill Games announced to also launch Verdun on the Xbox One and PlayStation 4.
==Detailed Description==
 
   
Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
 
   
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• Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
   
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•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
==Squad Gameplay==
 
Verdun is a cooperative game in its very core. The game is built around squads consisting of 4 players. Central to the co-operative gameplay is the so called “co-op xp” which is earned whenever you play together with another player. The more co-op xp you have with the squad members, the more powerful the squad will be. 
 
   
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• True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
==<span style="font-size:16px;">Squad types</span>==
 
   
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• Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
Each squad has a distinct type that is based on a historical unit. Thus, a squad type has plenty of unique characteristics that result in different strategies on the battlefield. In Verdun you fight in a squad under the banner of either of the two Alliances; Entente or Central powers.
 
   
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• Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The game will feature the following squad types:
 
#Poilus: Led by a “Caporal”, the French poilus focus trained to provide accurate rifle fire.
 
#Landsers: The German Rifle Squads’ main strength is in advance under  MG08/15 support.
 
#Chasseurs: French Light infantry unit, fast moving, its task is reconnaissance. 
 
#AlpenJägers: German mountain infantry, lightweight and focussed on observation.
 
Each squad type has two abilities that all its members obtain when they choose to play as part of the squad. These abilities make sure the squad gets additional incentive to perform its task. For instance, the poilu squad will have “Rifle Training”, which increases bolt-action rifle performance and “Discipline” which encourages capturing more sectors. 
 
   
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<nowiki> </nowiki><span style="white-space:pre-wrap;"></span>Verdun is a squad based game set in the trenches of the First World War that can be played with up to 32 players. There are 4 game modes in Verdun, the Frontlines, Attrition Warfare, Squad Defense and the Rifle Deathmatch game modes.
   
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'''Frontlines game mode'''
   
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In the Frontlines game mode, players can choose to join one of the 2 historic sides of the First World War, the Central Powers and the Entente. Each side fights over a turn-based frontline map that consists of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, so you will be forced to defend each captured sector of trenches. The goal is to capture the enemy‘s HQ sector in order to win the game.
   
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The battles fought over these sectors are fought in a FPS battle. In such a battle each player, from either the Central Powers or Entente side, is part of a 4-man squad. There are up to 12 squad types that the players can choose from, all based on historically accurate units such as the German Stosstruppen, the British Tommies or the French Poilus. Each squad has a set of abilities and perks based on its type (Line Infantry, Light Infantry or Assault Infantry). Players in a squad can then choose one of the available classes that is determined by the type of squad he joined. Each class has a different role within a squad, and each squad has in turn their own specific tactic. As a squad earns more experience, perks, equipment, uniforms and even classes become available to the squad members. Experience is divided among the squad-members, rewarding those that stick together with the same players. As a squad gains more experience, they will also visually change, getting more advanced uniforms. Players can also earn individual experience called Career Points. They can use these to unlock classes, weapons and equipment.
==Squad Roles==
 
Within each squad type, there are 4 unique roles to choose from which are specific to that squad and the role it has on the battlefield. Each role gets unique attire, weapons and abilities. The attire is based on the nation the squad is fighting for and its historical unit. The selection of weapons for the role are based on its task (Grenadier will receive grenades for instance). Each role also gets 3 abilities which reward the player for performing the task within the squad. The general rule is that two abilities represent a strength and one a weakness. There are two kinds of abilities: 
 
*Passive: These are properties of a player such as increased stamina, aiming accuracy and increased assist bonuses.
 
*Active: Active abilities are actions that a player can activate through a command menu. These abilities include creeping barrages, officer orders and recon planes. Active abilities have a cool down time that is displayed to all the squad member
 
For instance, joining a poilu squad will give you the option to assume the role of:
 
   
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'''Attrition Warfare game mode'''
   
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This is a variant of a team deathmatch battle. Each team, the Entente and the Central Powers, start with a number of tickets. These represent the amount of manpower that each side has at its disposal. Every time a player is killed and respawns, a ticket is deducted from the side he belongs to. The goal of the game is to diminish the opposing side’s tickets before losing all the tickets on your side, because a player cannot respawn if there are no more tickets.
#'''Caporal''': As an officer you are armed with the ruby pistol and one grenade. Other squad members are able to spawn near you. Whenever other squad members are in your command range (displayed on the minimap) they receive bonuses. In addition the NCO has two active abilities; “Command” to blow a trench whistle to give orders and “Mortar shot” which brings down a mortar shell on a given target. Also 1 Passive ability “Officer Training” gives the NCO additional command range. 
 
#'''Fusilier''': The backbone of the poilu squad, the rifleman is armed with a lebel rifle with a rosalie bayonet attached. His abilities make sure the rifleman has an edge in rifle accuracy and sector capturing, while outside of the command range he is not as mobile. 
 
#'''Mitrailleur''': The gunner is a support role and eventually will receive the chauchat light machine gun. The abilities of the gunner will make sure he reloads quicker and encouraging to cover fire by giving additional assist-kill points. The downside of the role is its inability to sprint.
 
#'''Grenadier''': The grenadier is all about providing the squad with explosive power to wipe out the hardpoints. Initially he is equipped with grenades but in higher levels he will receive a rifle grenade. His abilities make sure he moves faster while holding a grenade as well as his ability to throw further. However the grenadier is vulnerable and does not recover as quickly from wounds as the other roles.
 
Another example would be the AlpenJäger squad which has a set of totally different roles such as the “Überwacher” observer role, “Aufklärer” scout role and “Scharfschütze” sniper. Its “Patrouillenführer” officer can call in a recon airplane. 
 
   
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'''Squad Defense game mode'''
   
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Squad Defense game modes is a single player bot game mode where players fight off endless waves of attacks by AI controlled soldiers in a 4-man squad.
   
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'''Rifle Deathmatch game mode'''
==Squad levels==
 
Squads are able to level up. The squad level is determined by how well the members of the squad are able to work together. This is expressed in co-op xp. Between each individual squad member, co-op xp points are earned. For instance player #1 and player #2 finish a squad match with 1000 points, then player #1 adds 1.000 co-op xp of player #2 in his record.When a squad is set-up each member contributes the total co-op xp he earned with all the other squad members. The squad xp is based on the total of all the member contributions. If player #1 and #2 play a new match with 2 new players in their squad, this squad will start at level 2 with 2000 co-op xp. Leveling squads has a number of effects:#'''Appearance''': The squad will upgrade in attire. WWI saw a massive change in uniforms and equipment and in Verdun players will be able to experience this. Squads start in early war uniforms and equipment which resemble the soldiers of their unit as they were at the start of the war in august 1914. High level squads will resemble the soldiers as seen in 1918. This dramatic change in visual appearance will be very noticeable to the other players and will make your squad stand out. 
 
#'''Weapons''': Squads will get more powerful equipment to use. As the squad gains experience their weapons are upgraded, equipped with more attachments. For instance gunners will receive a machine gun only in later levels. Again this resembles the great change in warfare that took place between 1914 and 1918.
 
#'''Abilities''': The squad abilities are upgraded as well, becoming more beneficial to the squads task on the battlefield as it becomes more experienced.  For instance the poilu NCO starts off with a simple mortar strike at the low level, but as a high level it will be able to call in devastating creeping barrages. 
 
   
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<nowiki> </nowiki>In Rifle Deathmatch, players fight in a free for all battle, armed only with one of the rifles they can choose from when joining the game. This is a skill-based game-mode, where marksmanship and tactical cunning are rewarded. Players can earn experience by killing other players, and with that experience can level up their rifles, gaining extra equipment for it such as a bayonet or scope.
   
   
 
The environments in Verdun are based on real world battlefields or trench maps. We took great inspiration from visiting the actual battle sites to observe their characteristics. These can be found back in the maps.
==Setting up a Squad==
 
You can enlist your squad in the squad dugout under a name of your choosing. In the squad dugout you are able to assemble the squad, await other members, select a role and switch between roles. You can make the dugout private so only your friends can join. In addition you can join an enlisted squad from a browsable list to join a squad and forge new friendships. For those who want to jump directly into the action, they can join a game in progress and are assigned to a squad type of their choosing in the field. 
 
The squad dugout also allows you to discuss tactics with your members and see inspect the unlockable uniforms, equipment and abilities of the squad.
 
   
 
#'''Argonne''': An environment created from actual trench maps. The map is loosely based on the four-de-paris area in the Argonne forest north-west of Verdun. This map features a French and German trench system with a no-mans land in between resembling a classic WWI trench warfare scenario.
   
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#'''Artois: '''The hills overlooking the desolate plains in the mining region of Artois saw furious battles.
==Joining a game==
 
As soon as the squad is fully assembled, it is ready to go to war. The game matches the entire squad with squads of the same faction against other squads. Your team is matched against equal opponents. A possible 2v2 scenario would be: 
 
   
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#'''Aisne''': During the war several major battles took place in the heavily wooded farmlands of the Aisne sector.
<p style="text-align:center;">Lvl 9 Poilu squad “21e BCP”  and Lvl 11 Chasseur squad “Les Diables bleus”  </p>
 
   
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#'''Champagne''': A static front, and the site of several bloody attempts at breakthrough in 1915.
<p style="text-align:center;">vs </p>
 
   
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#'''Douaumont''': The biggest fortress in the world at the time, Douaumont became a catalyst for the carnage around Verdun.
<p style="text-align:center;">Lvl 10 Jaeger squad “Munchen Clan” and Lvl 7 Landser squad “Dutch Rangers”</p>
 
   
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#'''Flanders''': The poorly drained Ypres saillient was the site of many bloody battles fought in the mud.
After all participants in the battle have loaded, the match will start.
 
   
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#'''Picardie''': The rolling hills of picardy were the scene of several bloody offensives.
   
 
#'''Vauquois''': A dense trench network set around a huge mine crater. Over the years multiple attacks and counter attacks left their marks creating an elaborate maze of trenches, craters and machine gun nests. This map is inspired by the les esparges, vauquois hill and haute chevauchee mine craters we visited around the verdun area.
   
 
#'''Vosges''': Set in the rocky and wooded Vosges mountains where heavy fighting occurred this map features challenging heights and natural obstacles.<gallery>
   
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==Gametypes==
 
Verdun will feature a number of squad-based multiplayer gametypes. These game modes include:
 
#'''Frontlines''':  This game mode is inspired by the characteristic trench warfare of the First World War. It allows players to experience true trench warfare. The game map is divided into many trench sectors which can be captured by either side. This creates a real time moving frontline where every captured meter counts. A faction wins by holding onto the majority of the trenches or by wiping the enemy from the map by taking all trenchlines. 
 
#'''Offensive''': In offensive the map is divided into several consecutive sectors. The attacking team has to push back the defenders sector by sector to gain victory. 
 
#'''Last stand''': In this gamemode, you and your squad are outnumbered and have to fight against a horde of players.
 
Free for all: Verdun also features a classic free for all game mode. The WWI weaponry give this game mode a twist since the main weapons used are bolt action rifles. This makes free for all in Verdun a return to the era of the popular rifle-only mods.
 
   
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</gallery>
   
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==<nowiki/>==
   
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Verdun currently features an arsenal of weapons and attachments, including but not limited to:
   
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*Rifles: Fusil Mle 1907-15 "Berthier", Mousqueton Mle. 1892 "Berthier", Fusil Mitrailleur Mle 1915 CSRG "Chauchat", Gewehr '98, Karabiner 98AZ, Fusil Mle 1886 M93 "Lebel", Tankgewehr M1918, Browning Automatic Rifle M1918 "BAR", Mousqueton Mle. 1892 M16 "Berthier", G.P.K. Model 1888/05 "Kommissionsgewehr", Karabiner 1888, Mauser Model 1889 Carabine Mle. 16, Lee Metford Mark II, M1917 Enfield, M1910 Mark III "Ross", Model 1903 "Springfield", Fusil Automatique Mle. 1917 "RSC", Fusil Automatique Mle. 1918 "RSC", Winchester Model 1897 "Trench Gun"
==Environments==
 
The environments in Verdun are based on real world battlefields or trench maps. We took great inspiration from visiting the actual battle sites to observe their characteristics. These can be found back in the maps.
 
#'''Vauquois''': A dense trench network set around a huge mine crater. Over the years multiple attacks and counter attacks left their marks creating an elaborate maze of trenches, craters and machine gun nests. This map is inspired by the les esparges, vauquois hill and haute chevauchee mine craters we visited around the verdun area. 
 
#'''Argonne''': An environment created from actual trench maps. The map is loosely based on the four-de-paris area in the Argonne forest north-west of Verdun. This map features a French and German trench system with a no-mans land in between resembling a classic WWI trench warfare scenario.
 
#'''Vosges''': Set in the rocky and wooded Vosges mountains where heavy fighting occurred this map features challenging heights and natural obstacles. 
 
#'''Caures''': Based on the first day of the battle of Verdun. Recreated from trench maps this map combines open field warfare with dense, close-combat forest engagements and trench warfare.
 
Later maps will include iconic locations such as fort Douaumont and Vaux, where fighting indoors will be part of the gameplay.
 
   
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*Pistols: Pistole Parabellum 1908 "Luger", Maschinenpistole 18/I, Pistolet Automatique "Ruby", Lee Enfield Mark III*, Webley Mk VI Revolver, Lange Pistole Parabellum 1908 "Artillerie-Luger", Mauser C96 "Broomhandle", FN Browning M1900, Revolver de 8 mm modèle 1892, Reichsrevolver M1883, Webley Self-Loading Pistol MKI Model I, M1911 Automatic Pistol
   
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*Light Machine Guns: Maschinengewehr '08/15, Machine Gun Model 1914 "Lewis", U.S. CSRG .30-06 M1918 "Chauchat", Hotchkiss M1909 "Benét–Mercié", Madsen, Bergmann 1915 MG 15 n.A., Maschinengewehr 08/18
   
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*Grenades: Grenade Mle 1916 Billant F1, Mk I No. 5 "Mills Bomb", Stielhandgranate M1915, Eierhandgranate M1917, M1917 Geballte Ladung 6x, M1917 Geballte Ladung 9x, No. 34 Egg Grenade, Stielhandgranate M1917
   
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*Misc: M1887 Feldspaten, Fernglas08 "Binoculars", Trench Club, Boker M1915 Trench Knife, Trench Knife Mle 1916 "Le Vengeur". Wechselapparat M1917 "Wex"
   
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'''Weapon Handling<br>'''Handling a weapon in Verdun requires a bit extra attention than usual. The weapon handling leans towards realism so you will encounter Ballistics, Swaying and different reload types.
==Weapons & Attachments==
 
Verdun will feature authentic weapons used by the respective nations in the first world war. We took great care in modeling these weapons from real world examples and photos. Weapons that make their appearance are:
 
*Rifles: Gewehr ‘98, M93 Lebel, 07/15 Berthier, M16 Berthier Carbine, K98AZ
 
*Pistols: P08 Luger, Ruby 
 
*Light Machine Guns: MG 08/15, Chauchat
 
*Grenades: M15 Stielhandgranate, F1 
 
*Misc: Vengeur trench knife, M1887 Trench shovel
 
Verdun has an advanced weapon attachment system which will make it possible for the following attachments to be used: 
 
*Bayonets: M1898/05 Seitengewehr, M1886 “Rosalie” bayonet
 
*Riflegrenades: VB rifle grenade, M17 gewehrgranate
 
*Scopes: APX Mle1917
 
*Misc: Chauchat “cache-flamme” muzzle suppressor. 
 
   
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'''Ballistics<br>'''As in real life the bullet has gravity and it takes time to travel. We can distinguish two types you should take in account with: Bullet Drop and Leading.
==Latest activity==
 
   
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'''Bullet Drop'''
<activityfeed/>
 
   
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Bullets will slowly drop towards the ground due to gravity. In Verdun this is implemented realistically for the weapons of that period so this means that bullet drop is not that noticeable on short distances. If your target is 100m away the bullet will drop a a distance of around 5cm. So adjust your aim height on the target distance.
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'''Leading'''
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Target leading is however more important. Since bullets have travel time to reach to their target you should aim a bit ahead of the target to take in account its running speed. On a distance of 100m it takes around 0,2 seconds for the bullet to reach target. You will get the feel for this after practicing a while.
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'''Swaying'''
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While standing and iron sighting your rifle you will have difficulty stabilising the gun because of the weight. Because of this your weapons will sway a little and your sight do not perfectly align. You can reduce this effect by crouching, proning or deploying your gun. You can temporarily reduce the weapon sway before you take a shot by holding your breath. This increases your zoom and reduces sway.
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'''Reloading<br>'''Like in real life there are different loading mechanics for different weapons. There are three different weapon reload types kinds which we can distinguish in Verdun.
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Bullet-by-bullet: Can only be loaded per bullet like the Lebel rifle.
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Bullets and clips: Extra bullets can be add but if there is room you can load a whole clip at once, Kar98az has this for example.
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Clips only: Can only be loaded by clips and has to be fully emptied before reloading. Berthier has this for example.
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'''Melee<br>'''If you happen to run out of bullets or encounter an enemy in close quarters you can resort to a melee attack. With each weapon you are able to perform a melee attack although some are better than others. There are 3 possibilities:
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Melee Weapon: A powerful way to kill the enemy. Click to perform an a melee attack
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Bayonet attachment: Some weapons have a sharp bayonet attachment. Press the melee button (default on 'V') to pierce the enemy.
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Bash: Each weapon has a bash attack you can use it has lower damage but can still be effective. Press the melee (default on 'V') button to bash.
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Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's [[w:c:video|Video Library]].
 
 
[[File:Greenlight_1.png|thumb|400px|Verdun Squad Gameplay]]
 
 
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[[Category:Browse]]
 
[[Category:Browse]]

Latest revision as of 12:48, 10 July 2019

Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.

The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.

The game Verdun was released on 28 April 2015 on the Steam computer game platform, after more than a year in Steam Early Access. Recently the developers M2H and Blackmill Games announced to also launch Verdun on the Xbox One and PlayStation 4.


• Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages

•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat

• True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay

• Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front

• Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense

Verdun is a squad based game set in the trenches of the First World War that can be played with up to 32 players. There are 4 game modes in Verdun, the Frontlines, Attrition Warfare, Squad Defense and the Rifle Deathmatch game modes.

Frontlines game mode

In the Frontlines game mode, players can choose to join one of the 2 historic sides of the First World War, the Central Powers and the Entente. Each side fights over a turn-based frontline map that consists of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, so you will be forced to defend each captured sector of trenches. The goal is to capture the enemy‘s HQ sector in order to win the game.

The battles fought over these sectors are fought in a FPS battle. In such a battle each player, from either the Central Powers or Entente side, is part of a 4-man squad. There are up to 12 squad types that the players can choose from, all based on historically accurate units such as the German Stosstruppen, the British Tommies or the French Poilus. Each squad has a set of abilities and perks based on its type (Line Infantry, Light Infantry or Assault Infantry). Players in a squad can then choose one of the available classes that is determined by the type of squad he joined. Each class has a different role within a squad, and each squad has in turn their own specific tactic. As a squad earns more experience, perks, equipment, uniforms and even classes become available to the squad members. Experience is divided among the squad-members, rewarding those that stick together with the same players. As a squad gains more experience, they will also visually change, getting more advanced uniforms. Players can also earn individual experience called Career Points. They can use these to unlock classes, weapons and equipment.

Attrition Warfare game mode

This is a variant of a team deathmatch battle. Each team, the Entente and the Central Powers, start with a number of tickets. These represent the amount of manpower that each side has at its disposal. Every time a player is killed and respawns, a ticket is deducted from the side he belongs to. The goal of the game is to diminish the opposing side’s tickets before losing all the tickets on your side, because a player cannot respawn if there are no more tickets.

Squad Defense game mode

Squad Defense game modes is a single player bot game mode where players fight off endless waves of attacks by AI controlled soldiers in a 4-man squad.

Rifle Deathmatch game mode

In Rifle Deathmatch, players fight in a free for all battle, armed only with one of the rifles they can choose from when joining the game. This is a skill-based game-mode, where marksmanship and tactical cunning are rewarded. Players can earn experience by killing other players, and with that experience can level up their rifles, gaining extra equipment for it such as a bayonet or scope.


The environments in Verdun are based on real world battlefields or trench maps. We took great inspiration from visiting the actual battle sites to observe their characteristics. These can be found back in the maps.

  1. Argonne: An environment created from actual trench maps. The map is loosely based on the four-de-paris area in the Argonne forest north-west of Verdun. This map features a French and German trench system with a no-mans land in between resembling a classic WWI trench warfare scenario.
  1. Artois: The hills overlooking the desolate plains in the mining region of Artois saw furious battles.
  1. Aisne: During the war several major battles took place in the heavily wooded farmlands of the Aisne sector.
  1. Champagne: A static front, and the site of several bloody attempts at breakthrough in 1915.
  1. Douaumont: The biggest fortress in the world at the time, Douaumont became a catalyst for the carnage around Verdun.
  1. Flanders: The poorly drained Ypres saillient was the site of many bloody battles fought in the mud.
  1. Picardie: The rolling hills of picardy were the scene of several bloody offensives.
  1. Vauquois: A dense trench network set around a huge mine crater. Over the years multiple attacks and counter attacks left their marks creating an elaborate maze of trenches, craters and machine gun nests. This map is inspired by the les esparges, vauquois hill and haute chevauchee mine craters we visited around the verdun area.
  1. Vosges: Set in the rocky and wooded Vosges mountains where heavy fighting occurred this map features challenging heights and natural obstacles.

Verdun currently features an arsenal of weapons and attachments, including but not limited to:

  • Rifles: Fusil Mle 1907-15 "Berthier", Mousqueton Mle. 1892 "Berthier", Fusil Mitrailleur Mle 1915 CSRG "Chauchat", Gewehr '98, Karabiner 98AZ, Fusil Mle 1886 M93 "Lebel", Tankgewehr M1918, Browning Automatic Rifle M1918 "BAR", Mousqueton Mle. 1892 M16 "Berthier", G.P.K. Model 1888/05 "Kommissionsgewehr", Karabiner 1888, Mauser Model 1889 Carabine Mle. 16, Lee Metford Mark II, M1917 Enfield, M1910 Mark III "Ross", Model 1903 "Springfield", Fusil Automatique Mle. 1917 "RSC", Fusil Automatique Mle. 1918 "RSC", Winchester Model 1897 "Trench Gun"
  • Pistols: Pistole Parabellum 1908 "Luger", Maschinenpistole 18/I, Pistolet Automatique "Ruby", Lee Enfield Mark III*, Webley Mk VI Revolver, Lange Pistole Parabellum 1908 "Artillerie-Luger", Mauser C96 "Broomhandle", FN Browning M1900, Revolver de 8 mm modèle 1892, Reichsrevolver M1883, Webley Self-Loading Pistol MKI Model I, M1911 Automatic Pistol
  • Light Machine Guns: Maschinengewehr '08/15, Machine Gun Model 1914 "Lewis", U.S. CSRG .30-06 M1918 "Chauchat", Hotchkiss M1909 "Benét–Mercié", Madsen, Bergmann 1915 MG 15 n.A., Maschinengewehr 08/18
  • Grenades: Grenade Mle 1916 Billant F1, Mk I No. 5 "Mills Bomb", Stielhandgranate M1915, Eierhandgranate M1917, M1917 Geballte Ladung 6x, M1917 Geballte Ladung 9x, No. 34 Egg Grenade, Stielhandgranate M1917
  • Misc: M1887 Feldspaten, Fernglas08 "Binoculars", Trench Club, Boker M1915 Trench Knife, Trench Knife Mle 1916 "Le Vengeur". Wechselapparat M1917 "Wex"


Weapon Handling
Handling a weapon in Verdun requires a bit extra attention than usual. The weapon handling leans towards realism so you will encounter Ballistics, Swaying and different reload types.

Ballistics
As in real life the bullet has gravity and it takes time to travel. We can distinguish two types you should take in account with: Bullet Drop and Leading.

Bullet Drop

Bullets will slowly drop towards the ground due to gravity. In Verdun this is implemented realistically for the weapons of that period so this means that bullet drop is not that noticeable on short distances. If your target is 100m away the bullet will drop a a distance of around 5cm. So adjust your aim height on the target distance.

Leading

Target leading is however more important. Since bullets have travel time to reach to their target you should aim a bit ahead of the target to take in account its running speed. On a distance of 100m it takes around 0,2 seconds for the bullet to reach target. You will get the feel for this after practicing a while.

Swaying

While standing and iron sighting your rifle you will have difficulty stabilising the gun because of the weight. Because of this your weapons will sway a little and your sight do not perfectly align. You can reduce this effect by crouching, proning or deploying your gun. You can temporarily reduce the weapon sway before you take a shot by holding your breath. This increases your zoom and reduces sway.

Reloading
Like in real life there are different loading mechanics for different weapons. There are three different weapon reload types kinds which we can distinguish in Verdun.

Bullet-by-bullet: Can only be loaded per bullet like the Lebel rifle.

Bullets and clips: Extra bullets can be add but if there is room you can load a whole clip at once, Kar98az has this for example.

Clips only: Can only be loaded by clips and has to be fully emptied before reloading. Berthier has this for example.

Melee
If you happen to run out of bullets or encounter an enemy in close quarters you can resort to a melee attack. With each weapon you are able to perform a melee attack although some are better than others. There are 3 possibilities:

Melee Weapon: A powerful way to kill the enemy. Click to perform an a melee attack

Bayonet attachment: Some weapons have a sharp bayonet attachment. Press the melee button (default on 'V') to pierce the enemy.

Bash: Each weapon has a bash attack you can use it has lower damage but can still be effective. Press the melee (default on 'V') button to bash.